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The Nocturnal Gamers

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  1. Today
  2. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated the Festive Rack to fix missing paintable attribute Updated Musical Maelstrom, Verdant Virtuoso, and Silver Serenade effects to fix max particle count Updated pl_rumford_event to fix missing materials/models Updated cp_frostwatchFixed being able to build on one of the roofs in stage 2 Fixed a door going through the floor in stage 3Updated cp_gravelpit_snowyImproved clipping Fixed various perch spots Decreased fog intensity Removed unused particle system entities Fixed a few floating trees Adjusted vertical positions of snowman bombs Adjusted lighting on metal sheets in blue spawn Fireplaces will now light arrows Added more func_dustmotes Fixed some visible z-fighting Minor detailing additions and adjustmentsVScript support changesFixed lag compensation when friendly fire is enabled Added better support for meshing player upgradesAdded GrantOrRemoveAllUpgrades method Exposed currency UI when upgrades are enabled Exposed upgrade history on the player when playing without a population managerView the full article
  3. Yesterday
  4. Kynseed is Now Available on Steam and is 10% off!* A beautiful Life Sim Sandbox RPG. Raise a family, farm the land, run a business, cook, craft and build an everlasting legacy in a vast world filled with adventure, creativity and meaningful choices. *Offer ends December 13 at 10AM Pacific Time View the full article
  5. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2022! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 5 new community maps: Frostwatch, Frostcliff, Rumford, Frosty, and Coal Pit Added the Winter 2022 Cosmetic CaseContains 23 new community-contributed items The Festivizer can be found as a bonus drop when opening the caseAdded 3 new community-contributed taunts to the Mann Co. StoreTaunt: Russian Rubdown Taunt: Tailored Terminal Taunt: Roasty ToastyAdded 17 new community-created Unusual effects8 new effects for Unusual hats 9 new effects for Unusual tauntsAll cosmetic and taunt cases will grant Smissmas 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2023 General Fixed some point_camera visibility issues Fixed some UGC medals using the wrong skin for team RED Updated backpack images for some older cosmetic cases Updated winter cosmetic cases to use a winterized sound when opening Updated several maps to fix localization issues Updated cp_snakewater_final1Fixed missing cubemaps Improved blockbullets Visual fixesView the full article
  6. Last week
  7. A new Steam client has been released and will be automatically downloaded. General Fixed display of the Update News and other popup dialogs w/ GPU accelerated rendering disabled Fixed size of content in Update news dialog when running with Windows text scaling >100% Steam Input Change the "add command" and "add subcommand" options to take you directly to the binding screen Fixed an issue introduced in a recent update to the old Big Picture configurator causing the names of new virtual menu bindings to be displayed incorrectly Fixed controllers being treated as Xbox One controllers by default when defining their layout Fixed the L3/R3 buttons not being detected for some third party PS3 controllers Added Left and Right Stick Deflection as an option for Gyro Activation Buttons. Stick deflection is no longer considered a part of "Touch" (Cap Sense) on SteamDeck. Fixed rumble for Switch Pro Controllers attached over USB New Big Picture Mode Fixed display of the new Big Picture Mode window with w/ GPU accelerated rendering disabled Added confirmation dialogs for the power menu options to restart and shutdown your PC Fixed a case where switching Virtual Menus w/ an action set, layer, or modeshift could cause them to stop working in the new Big Picture Mode overlay Fixed crash when touching gift or new inventory item notification Fixed "show password" toggle to show/hide the password Fixed On Screen Keyboard no longer showing when requested by the game or Proton Fixed an issue where context menus would not properly highlight focused items Fixed crash when exiting a 1-on-1 voice chat Fixed an issue where notification toasts would fail to appear Remote Play Fixed getting the wrong personalization (colors, etc.) for streaming PS4 controllers Fixed streaming Bluetooth controllers not turning off Linux Fixed overlay causing crashes on some native games (Borderlands 2) View the full article
  8. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Implemented VScriptVScript allows mappers to embed script code (Squirrel3) into maps. This system is already being used for L4D2 and CS:GO maps.Interface with entities and the world like regular Hammer logic Simplify things that were previously incredibly complicated/tedious in Hammer logic Interact with and control bots, bosses, player attributes, entities, and game state closely, allowing for enhanced, modified or entirely custom game modes React to game events and change the outcome of certain things, such as damage calculationsMore technical info about VScript for Team Fortress 2 is available on the Valve Developer Communityhttps://developer.valvesoftware.com/wiki/VScript https://developer.valvesoftware.com/wiki/List_of_TF2_Script_FunctionsAdded the ability to change the skybox dynamically using the skybox_changer entity or SetSkyboxTexture Added support for custom MvM upgrade files packed into the map Added point_worldtext, an entity that can show text dynamically, with support for multiple SDF (signed distance field) fonts, multiple colors and a rainbow mode Exposed several movement related ConVars Implemented support for func_monitor and cameras Implemented logic_eventlistener for listening to game events from Hammer logic Added the ability to pass parameters and delay to MvM populator actions Improved compile time with VRAD Special thanks to Jakub and everyone on the GitHub VScript Mega Issue for testing, providing feedback, and submitting requests View the full article
  9. Earlier
  10. A new Steam client has been released and will be automatically downloaded. New Big Picture Mode Updated Big Picture is now available for testing. You can read more about it in this blog post. Modify your Steam client shortcut and add -gamepadui on the command-line to automatically start Steam in the new Big Picture Mode. Alternatively, pass -newbigpicture to start in Desktop mode and have access to the new Big Picture Mode at any time. General Reduced client startup times for users with large game libraries Fixed issue where launching a game would take longer to start if there was no network connection Fixed VR flags not showing up in app details for some games Center the popup controller configurator window when viewing controller layout Fixed circular download progress indicator being broken in game entry list Fixed downloads page crashing when starting in offline mode Downloads page now properly responds to online/offline status Updated “Steam News” popup dialog (again) Sign In Fix a case where if the sign-in UI had cached credentials which had become invalid, it could get stuck and not accept valid credentials thereafter Fixed an input focus bug requiring an initial click on the sign in UI before you could type your username or password Fixed issues with dragging or closing the sign in window, and related display scaling issues, on computers with nonstandard desktop scaling Fixed an edge case in handling of invalid cached credentials affecting reauthentication Fixed issue with sign in refresh UI when the user had already signed in once during the current session. Steam Input Gyro Enabling: The "Touch" option is now available to controllers which do not have capacitive touch sensors - Moving joysticks out of their deadzone now counts as a "Touch". All controller types can each now optionally choose to use a Nintendo-style layout. This flips the A and B button and X and Y button universally in Steam and in games. The Xbox extended features driver has been updated for Windows 11 Fixed hang when the Amazon Luna controller rumbles on macOS Fixed issue with the touch binding in As Mouse mode releasing before the end of a swipe Remote Play Fixed occasional long hitches during Windows desktop capture Fixed glyphs for third party Nintendo controllers while streaming SteamVR Fixed issue that caused some OpenXR app images to not appear properly in SteamVR View the full article
  11. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed missing footer descriptions for the Gargoyle Case and the Creepy Crawly Case Updated Beaten and BruisedImproved head bandage/bandaids clipping during some facial flexes Fixed the style 3 and style 4 head bandages bouncing up and down during some animations Fixed import errors for the Heavy and Pyro versions Cleaned up the overall mesh exportsUpdated The Pony Express to fix an issue with the jigglebones Updated pd_farmageddon to fix one of the point lines that said closing instead of opening Updated koth_synthetic_eventFixed missing brushwork Changed Toastmaster to use Setmodel Removed propdata fileView the full article
  12. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed the Grim Tweeter hiding the hat/headphones Updated cp_spookeyridge to fix missing tool brushes Updated pd_farmageddonLighting changes Minor detail changes Reworked scarecrow logic to make use of the setmodel and ondeath commands Set scarecrow health to 500 Updated menu textUpdated ctf_crasherFixed an edge case where a Giant's attributes weren't always granted properly Fixed an edge case where if a Giant died before their door opened it would open and not receive the close input Fixed an instance where a player could become trapped inside the opposing team's doorUpdated plr_hacksaw_eventFixed broken area portals Fixed skybox issue Fixed HHH not animatingView the full article
  13. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed missing nomip/nolod for Sniper's zombie image in the main menu Fixed the match status HUD not being hidden during freezecam screenshots Fixed the Safety Stripes hiding the Soldier's hat Fixed tournament medals moving around while using the Taunt: Deep Fried Desire Fixed a problem on ctf_crasher related to infinite giants Updated pl_sludgepit_eventFixed skeletons/ghosts being able to spawn again if the cart backs up over a checkpoint Added an extra resupply locker in BLU's first spawn Added a few more Mann brothers voice lines and fixed the map description Added Soul Gargoyle pickups Replaced a few skeleton spawns and reduced amount of skeletons that spawn on each cap Made the map a bit spookierUpdated plr_hacksaw_eventChanged the roofing near the finale, preventing players from walking from one barn balcony to the other Replaced barn balcony windows with widened doorways to streamline movement Fixed the VO in the underworld playing multiple times Fixed floating candles when the graves were destroyed Updated the HHH to use the new "SetModel" input Delayed final capture VO so they're more audible Adjusted prop fades Adjusted detailingUpdated cp_spookeyridgeAdded significant health and ammo packs to underworld Reduced damage dealt over time in underworld Updated portal particles to stand out more in overworld (Thanks FissionMetroid!) Added small healthpack to upper drop down area next to last Adjusted ammo pack sizes around map Slightly tweaked pumpkin bomb and coffin placement Fixed a few areas you could get stuck in Expanded area around coffins that won't allow teleporters Fixed some minor clipping/collision issues Adjusted some prop fadesView the full article
  14. A new Steam client has been released and will be automatically downloaded. Library Added a section to display a rollup of new DLC and other game content that has been released since you last visited a game's library page. Once visible, this section will automatically hide after a short period of time. Rebuilt how featured game news is displayed on library game pages. It is now displayed as a featured post at the top of the activity feed to improve readability and reduce the required work for game devs. The entry is shown for a short period of time before returning to its chronological spot in the activity feed. Updated the presentation of the new DLC added to your account section on library game pages. Changed how major updates are displayed in the library activity section to make them easier to find. View the full article
  15. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed point_hurt entity not always damaging Übercharged players Fixed getting invalid strings for the server map list View the full article
  16. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a server crash related to multiple heavies spam firing their weapons Fixed trigger_add_or_remove_tf_player_attributes not interacting well with the status of other attributes Fixed trigger_add_or_remove_tf_player_attributes not updating player speed correctly Fixed spectators not being able to be kicked in Mann vs. Machine on official Valve servers Added support for custom sounds, soundscripts, soundscapes, navmeshes and particles in workshop maps Added a SetModel input to all entities with a modelMappers: This replaces the previous 'addoutput modelindex' method that was used for overriding an entity's modelAdded SetPlaybackRate and SetCycle inputs to all entities with a model Added a spawnflag to point_hurt to bypass Übercharge Added OnDeath output to tf_zombie entity Updated 'maps *' console command to show workshop maps Updated the Create Server menu to show workshop maps Updated ctf_crasherGiants should more reliably be killed when they drop or capture a flag Fixed a minor clipping issue on the ammo pickup by the archesView the full article
  17. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Updated plr_hacksaw_event to fix the Headless Horsemann not being visible View the full article
  18. A new Steam client has been released and will be automatically downloaded. New Steam Sign In UI Now enabled for all users QR Code sign in now available Read this announcement for more details Sign In UI Fixed username and password fields flashing briefly at the end of a successful sign in Fixed automated login with credentials provided on the command line Fixed Steam Guard code input accepting and potentially submitting with invalid characters Fixed confirmation-based mobile sign-ins not successfully approving login when client asked for Steam Guard code instead Added explicit messaging for failures related to too many retries View the full article
  19. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed a client crash related to the Ghoulpit contract Fixed Sinthetic contract objective counting pumpkin bomb kills instead of killing the Toastmaster Fixed Horsemann's Hack unusual effect not being visible in bright areas and optimized the particle count Fixed the hook's self-ilummination for The Hook, Line, and Thinker Fixed a materials problem with the Cabinet Mann Fixed a clipping problem with The Imp's Imprint Fixed some cosmetic cases not showing the correct skins in the Mann Co. Catalog Fixed sound file references for the Taunt: Luxury Lounge pointing to missing files Updated the Magical Mount and The Pony Express to be assisters in Pyrovision Updated the item_type_name values for some items Updated koth_sawmill_eventFixed RED team portal to the underworld not enablingUpdated plr_hacksaw_eventAdjusted prop fade distances Added more details across the map Added overlays in some spots to make Snipers more visible Filled the final death pit with billowing smoke Fixed perch spots around the map Fixed various displacement gaps Fixed z-fighting on fence props Fixed being able to place teleporters too close to your own spawn doors Fixed payload sawblade damage not being consistent Fixed players spawning in the overworld when the underworld race is active Fixed being able to use Bonk! Atomic Punch to bypass the stun speed in the underworld race Fixed being able to use the Phlogistinator to damage players in the underworld race (Thanks Barno and pinewabble!) Fixed errors caused by missing gib types for crows Fixed incorrect prop collisions Improved fire safety Prevented the HHH from falling into pitsUpdated ctf_crasherFixed BLU flag outline not displaying properly when home Tweaked nag line preparation to ensure it works correctly for both teams Potential fix for casual mode lines still interrupting announcer despite being muted Potential fix for edge case where giants are not killed when dropping or capturing a flag on high-load servers Giant medics will no longer mirror blast jumps above certain speeds Fixed dispenser sometimes not properly attaching to giants Fixed having multiple giants for the same team at the same timeUpdated pl_sludgepit_eventRemoved spells due to an exploit where players could get out of the map Added cubemaps to fix weird visuals on metallic props Removed assets leftover from the non-Halloween version of the mapUpdated pl_hasslecastleFixed invisible playerclip blocking part of the left exit door in RED's spawn room for the final cap Fixed exploit that allowed buildings to be built in an area that is later shut off from both teamsView the full article
  20. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed Crasher's contract objective pointing to the wrong map Fixed the Escape Hell contract objective not triggering on some maps Fixed a materials problem with the More Gun Marshal Fixed a materials problem with the Ghoul Blaster war paint Fixed overlapping character audio during some of the new taunts Updated ctf_crasherFixed some instances of the announcer being interrupted by casual mode lines Cleaned up some logic safeguards that have proven unnecessary post-release Fixed giant deaths despawning pumpkin bombs Fixed nag lines not properly disabling on first flag pickup Extended non-buildable area around flag to prevent blocking giantsUpdated koth_sawmill_eventFixed a bug where players could be stuck with low-gravity Fixed a bug where players could hit their head on the kill trigger for catapulted enemies appearing from the underworlds deathpitView the full article
  21. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed missing model for the More Gun Marshal Fixed broken material for the Dustbowl Devil Fixed missing style strings for Halloween cosmetic items Fixed style for Beaten and Bruised cosmetic not hiding the hat/headphones Fixed missing image for the Strange Filter: Bonesaw (Community) Fixed Alcoholic Automaton equip_region conflicting with the Pocket Yeti Fixed rigging issue with the Horror Shawl Fixed scaling issues with the Malevolent Monoculi and Haunted Forever particle effects Fixed material transparency issue with the Pungent Poison particle effect Fixed missing Halloween 2022 Case image on the Soul Gargoyle's collections Fixed incorrect descriptions for new community map stamps Fixed equip_regions for The Turncoat and Safety Stripes Added missing No Headphones style for The Masked Fiend Updated Taunt: Drunk Mann's CannonFixed taunt sounds not always playing Fixed incorrect delays between flair opportunitiesUpdated koth_sawmill_eventFixed players sometimes spawning inside each otherUpdated plr_hacksaw_eventFixed not being able to push the Red cart Fixed missing materials in resupply closets Fixed Horseless Headless Horsemann not being visibleView the full article
  22. A new Steam client has been released and will be automatically downloaded. Sign In UI Updated sign in UI look and feel Games to Play Together Allow friend search by nickname or persona name Include free to play games that have been played by the friend in Games to Play Together filters Fixed issue with “Find Games to Play with Friends” showing games that your friend is sharing with you Library Fixed text display cropping issue with library filter tags Steam Cloud Fixed showing “Cloud Sync Failure” dialog on game launch when in Offline mode In-Game Overlay Improve overlay responsiveness in some edge cases for users with large friends lists or large numbers of incoming friends requests. Remote Play Fixed rare cases of keyboard input arriving out of order View the full article
  23. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Scream Fortress XIV has arrived! Featuring 6 new community maps: Soul-Mill, Helltrain, Bonesaw, Crasher, Ghoulpit, and Spookeyridge Added the Ghoulish Gains CaseContains 22 new community-created cosmetic items that make up the Ghoulish Gains Collection Has a chance to give one of 5 new community-created Halloween-restricted items as a bonus item Has a chance to give a taunt Unusualifier as a bonus itemAdded 5 new community-contributed taunts to the Mann Co. StoreTaunt: The Scaredy-cat! Taunt: Texas Twirl 'Em Taunt: The Travel Agent Taunt: Drunk Mann's Cannon Taunt: Shanty ShipmateAdded 25 new community-created Unusual effects12 new effects for Unusual hats 13 new effects for Unusual tauntsAdded the Scream Fortress XIV War Paint CaseContains 11 new community-created War Paints that make-up the Scream Fortress XIV War Paint Collection Has a chance to give a taunt Unusualifier as a bonus itemAll players who launch the game will receive a Soul Gargoyle if they don't already have oneGrants access to Merasmissions and Halloween item transmutations Tracks Merasmissions completed and souls collectedAll Halloween Contracts have been reset, allowing them to be completed again Added new Contracts for this year's featured community maps Completing a Halloween Contract will give players a classic Halloween item and the chance for a Ghoulish Gains Case or Scream Fortress XIV War Paint Case Continue last year's event by collecting the souls of dead players for your Soul Gargoyle by killing enemies, doing map objectives, or collecting the Soul Gargoyles that spawn in the maps All cosmetic and taunt Cases will grant Halloween 2022 Unusual effects instead of their normal Unusual effects during the event. This does not include Crates. Join Halloween matches by using the Special Events category in Casual Scream Fortress XIV runs through November 7th, 2022 General Updated several maps to fix localization issues Updated cp_snakewater_final1Fixed walkable ledge near mid Fixed match summary screen for competitive mode Created some space between spawn points and door trigger in first forward spawn Minor visual fixesView the full article
  24. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Reverted the +quickswitch bug fix while we evaluate View the full article
  25. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed being unable to equip certain valid cosmetic combinations View the full article
  26. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Fixed some stability issues Fixed being able to equip conflicting cosmetic items using +quickswitch Fixed precached particles not being deleted across map changes Fixed some hats with drop_type "drop" not being dropped in the world Fixed headshot animations sometimes playing at map origin Fixed missing polygon on Pyro's finger Fixed clipped text in the Mann vs. Machine loot list screen Fixed missing BLU skin for The Sydney Sleeper Fixed some attribute descriptions being cut off in the Item Pickup dialog Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script Fixed players not igniting after being shot when the map has applied the TF_COND_GAS condition Fixed not preserving the player's current angles when the map has applied the TF_COND_HALLOWEEN_KART condition Fixed missing variables in the Canteen Crasher tournament medals. This does not affect previous versions of those medals. Updated func_nobuild entity with a new setting to support destroying buildings within its perimeter when activated Updated player entity with SetCustomModelWithClassAnimations input to set a custom player model that uses the class animations Updated the tf_logic_cp_timer entity so it can also be used for team RED Updated/Added some tournament medals Updated the localization files Updated the Hazard HeadgearFixed using the wrong lightwarp Updated the backpack image to match the itemUpdated the Fizzy PharmacistMoved the soda bottle to the other side of the Medic to fix clipping problems Fixed the second style not hiding the bottleUpdated pl_upwardFixed exploit that allowed buildings to be built in an area that is later shut off from both teamsUpdated cp_snakewater_final1Minor visual, clipping/blockbullet, and detailing fixes Fixed alignment issues Fixed some mirroring issues Updated mid slightly to make it more mirrored Increased wall heights on mid to allow more jumps Updated last spawn room to reduce the randomness of spawnpoints Slightly increased cap time on last to account for longer travel time to the point Speculative changes to fix some "wallbug" issues Added Competitive mode stageView the full article
  27. A new Steam client has been released and will be automatically downloaded. Games to Play Together You can now add Friends as a filter under Advanced Filtering in your Library. It will show games you have in common. Right-click on any user in Chat or your Friends List to Find Games to Play Together and it will auto-populate your filter while also applying the Multiplayer tag. Right-click a Group Chat header to do the same with smaller group chats or voice channels (8 members or less) General In-game purchases on Mac and Linux will now use the updated purchase approval dialog Reduced network usage at startup Fixed issue causing games which are currently updating to not change to playable when going into Offline Mode unless Steam is restarted Fixed link to downloads page not appearing at client startup if no downloads are ongoing Fixed input of characters using AltGr on Windows in the Steam Login dialog and Steam Chat and web browsers in the Steam Overlay Fixed community broadcast pop-out and closing of the mini-player view Fixed client update dialog sometimes failing to display update notes Updated embedded Chromium build in Steam to 85.0.4183.121 Remote Play Greatly improved capture performance in Vulkan games Fixed Remote Play launch hanging when the remote game had a cloud sync pending Fixed black screen when streaming to a Linux computer Steam Input Steam no longer ignores PS4 controllers when DS4Windows is running, allowing DS4Windows to remap them normally Added support for the Hori Fighting Stick α Added support for Kinvoca Joy-Cons controllers Default the names of generic gamepads to the device name reported over USB Fixed not being able to press the mic button on PS5 controllers Fixed displaying the name of Nintendo Online NES controllers Fix an issue where Switch controllers could show up w/ a duplicate device Fixed issues w/ Alt-Tabbing via Guide Button Chords Added experimental support for PS3 controllers on macOS Bring various bug fixes from the Steam Deck beta branch to fix those while streaming from the Desktop client FlickStick Upgrade (inherited from CS:GO) New angle snapping options for initial Flick-Turns (None, 180, 90, 60, 45, Forward Deadzone Angle). Tunable Forward Deadzone Angle. Rapid consecutive Flick-Turns will be fully respected (the previous Flick-Turn was interrupted in the last version) Flick-Turn Duration becomes a tunable smoothing factor (low pass filter), instead of a fixed duration. The time to complete a turn is relative to the size of the angle being turned. Flick-Turn is smoothed based on how far the stick is thrown past the inner deadzone, for a less "surprising" Flick-Turn threshold. Sensitivity Setting becomes "Pixels Per Revolution" (This setting was previously pixels per half revolution). Sweep rotation sensitivity and smoothing can be tuned independent of Flick-Turn. More gradual rotation when stick is partially-thrown Steam Overlay Fixed web browser crash when loading certain blank URLs macOS Fixed incorrect placement of "Restore Window" button when client window is maximized Linux Fix entering characters in Steam Overlay that use an AltGr key sequence View the full article
  28. An update has been released for Half-Life 2 and its Episodes. - Fixed UI scaling issues when docking the Steam Deck - Fixed broken control states when external controllers are connectedView the full article
  29. A new Steam client has been released and will be automatically downloaded. Steam Library Fixed library crash when opening certain game news items Fixed a library pause when a new screenshot is taken for a game with a large number of screenshots Steam Cloud Fixed persistent “Steam Cloud out of date” message for some apps which do not have Steam Cloud fully enabled Steam Input Improved support for the Nintendo Online classic controllers Added support for Nintendo Joy-Con controllers, both individually as a mini-gamepad and combined into pairs Remote Play Fixed a rare freeze when using the on-screen keyboard in the controller overlay Fixed left and right thumbstick movement leaking through to the remote side when using a PS4 controller in the controller overlay View the full article
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